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Mario Kart World Charge Jump Comes With an Unexpected Drawback

ElianGames2025-07-124970

Mario Kart World fans have produced evidence that the Charge Jump has a pretty noticeable disadvantage to players who perform the move. The Charge Jump is similar to the drift boost, but it allows the player to keep moving forward, giving the impression of faster speeds. Although the intention behind this move is clearly to give Mario Kart World racers more options for speeding up, it looks like the actual effect could cause more harm than good.

Ever since this title was released alongside the Nintendo Switch 2, gamers have been trying to develop new strategies to win Mario Kart World matches. The latest title in the Mario Kart franchise includes 24-player races and a semi-open world environment, elements which change the way players approach each race. While these are interesting new gameplay features, the actual in-game experience of racing is often impacted far more by special moves like the Charge Jump and strategies such as sandbagging.

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According to a video from YouTuber Karting All Day, after testing and practicing the Charge Jump move extensively, it was determined that this new move actually slows the player down. One of the most unfortunate details about this revelation is that a player accelerating at regular speed definitively beats a player using the Charge Jump to boost forward. These findings have been tested, and it seems to be true that this move is indeed the slowest boost option in the game. However, the Charge Jump is still useful for other reasons, proving that Mario Kart World tricks aren't just for show.

The Charge Boost Slows Players Down, But Still Has Its Uses

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Even though the Charge Jump in Mario Kart World might not be a great strategy for a basic speed boost, it can be used to latch onto grind rails or perform wall rides, both moves that will increase the player's speed. While players might want to consider using different methods to win races, there's no reason to completely abandon this move just yet, as a well-placed Charge Jump could still make the difference when combined with other strategies.

One of the more popular Mario Kart World tactics is sandbagging, and that's an example of a technique that has been used in multiple franchise titles. Despite being an older game plan, this approach still works quite well, and can be easily combined with strategies such as using the Charge Jump to perform a wall ride or a rail grind. Given that Nintendo is making frequent updates to the new game, there's a possibility that this issue is just a glitch that will eventually be fixed. That being said, what players might perceive as a flaw could be entirely intentional as well, so fans of the new Mario Kart title should approach this move with caution and adjust gameplay accordingly.

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