
Greetings, and welcome to Replay, WIRED's collection of all of the week's biggest gaming news. This particular installment is the Game Awards edition, featuring a bevy of new announcements, and the newly named next-gen Xbox console. Let's get to it.
The New Xbox Console Has a Name and a Questionable ShapeCongratulations, Microsoft. You've given birth to a new baby Xbox! As announced at last night's Game Awards, the Xbox Series X—yeah, that's its name—is a, well, sort of desktop-tower-shaped black box, with a design aesthetic very much in line with the Xbox One and particularly the Xbox One X before it. Arriving during next year's holiday season, the XSX (which is, at least, a pretty rad initialism) will bring unparalleled visual and computational fidelity to your entertainment center. Though, let's be real, it probably isn't going to fit.
We've also got some more granular information, courtesy of Kotaku. The new box will support 60 fps at 4K and has, apparently, the potential to put out up to 120 fps and 8K resolutions, though the resolution and frame rate, respectively, are unclear. Like the PlayStation 5, the XSX will have an SSD drive to decrease or even eliminate load times. It'll also be extremely backward compatible, not just with the Xbox One but with the Xbox 360 and the original Xbox. Nice to see a console respect its elders. The one thing that's unknown, other than a specific release date, is the price. So, you know, there are lots of big questions yet to be answered.
Some Other Stuff Happened at the Game Awards TooIn other news out of the Game Awards, the yearly awards show/marketing event also offered up a whole host of non-console announcements. Some of the most interesting ones included a sequel to the harrowing trauma simulator/action game Hellblade: Senua's Sacrifice, which shows Senua in her terrifying warrior glory, coming to Xbox Series X; Prologue, a mysterious first-person game developed by the people behind PlayerUnknown's Battlegrounds; an MMO based on Magic: the Gathering called Magic Legends; and The Wolf Among Us 2.
The Wolf Among Us 2 is an interesting one. Telltale, the studio that would be making the game, is dead. While the sequel is being created by the company that bought Telltale's name, and apparently features some of the original creative staff working on it, it's still a bit unsettling to see a "new Telltale" game announced (or, well, re-announced, the old Telltale had announced that they were working on it before its collapse) without at least a moment's pause. Zombie games have been around for a while, but zombie game studios are new.
Companions in The Outer Worlds Were Cursed With a Hilarious Ladder BugLet's end this week, and one of the last Replays of 2019, with something fun. As PC Gamer recounts, The Outer Worlds developer Taylor Swope recently went into a lengthy explanation of one of the game's most bizarre, pernicious, and hard-to-find bugs. It features a ladder, unfinishable quests, and untimely death.
Here's the short version: Companions were turning up mysteriously "dead" in the game in a way that made some quests impossible to complete. This happened because they were falling to death—from invisible ladders. See, in the game, the ability to interact with the environment is turned off for NPCs while the player is interacting with an NPC. So, if someone is climbing a ladder, and you started talking, they couldn't climb off. And then they'd fall. And die. Oof.
The fix was just to let NPCs interact with furniture during conversations. Complicated problems, simple solutions! Videogames are wild.
Recommendation of the Week: Life is Strange 2, by Dontnod Entertainment, on PlayStation 4, Xbox One, and PCThis is a game I won't have time to review this year, which I find heartbreaking, because I'm thrilled by it. Life is Strange 2 follows Daniel and Sean, two Latino brothers, on the run from the police after a cop kills their father and the younger brother uses his budding telekinetic powers to accidentally kill the cop. It's a well-written, sharply acted adventure game set against a harrowing political backdrop. The final of the game's five episodes recently launched, and the whole thing is very much worth checking out. Just maybe get some tissues.
More Great WIRED StoriesRoom to breathe: My quest to clean up my home's filthy airWhy the “queen of shitty robots” renounced her crownAmazon, Google, Microsoft—who has the greenest cloud?Ewoks are the most tactically advanced fighting force in Star WarsEverything you need to know about influencers👁 Will AI as a field "hit the wall" soon? Plus, the latest news on artificial intelligence🏃🏽♀️ Want the best tools to get healthy? Check out our Gear team’s picks for the best fitness trackers, running gear (including shoes and socks), and best headphones.

The newly named Xbox, with its novel yet questionable form factor that seems to challenge conventions of console design aesthetics openly on the market today.

The New Xbox, gifted with a name that identifies it as both innovative and futuristic while being endowed beyond the centric expectations of design convention by an unfamiliar shape reminiscent more to concepts borrowed from Industrial Revolution era machines than next-gen gaming consoles.

The upcoming New Xbox, with its highly unusual and unfamiliar silhouette design raises questions about functionality while sharing the unique name that screams innovation.

The New Xbox's unveiled name is both bold and exciting, but its controversial form factor raises questions about user ergonomics. Time will tell if this innovative shape truly leads to a better gaming experience or remains just an eye-catching curiosity.

The newly announced Xbox, with its unique and somewhat controversial form factor resembling a sleek arcadia staple rather than traditional console aesthetics creates an interesting juxtaposition of technology breaking new ground while questioning visual conventions.

The new Xbox, with its unorthodox form and a name that's sure to generate curiosity among gamers around the globe.

Although the all-new Xbox carries an intriguing name, its unconventional and rather polarizing exterior design raises questions about practicality versus innovation in console aesthetics.

The new Xbox's catchy name may entice, yet its unconventional shape raises curious eyebrows among dedicated gamers.

The new Xbox has a moniker that rings familiar yet questionable visions in consumers' minds - its form surely holds the key to several來orts versus actualities when it comes down artsy functionality and practical design aesthetics.

The new Xbox, with a name that steers clear of the familiar yokes yet comic-sounding mononymy and an unconventional shape casting doubt on its design purity for traditional controllers' comforts.