
Summary
NetEase Games has revealed a wide variety of balance changes coming in Season 3 of Marvel Rivals. Jean Grey and Blade will be added to the hero shooter's ever-expanding roster. Season 3 of Marvel Rivals is scheduled to release on July 11.NetEase Games has revealed a wide variety of balance changes being made to many of Marvel Rivals' heroes with the launch of Season 3, which is scheduled to make its debut on July 11. Marvel Rivals' developers are constantly tweaking, balancing, and even reworking the large roster of heroes to improve the experience of players around the globe.
In addition to balancing existing characters, two new heroes will be coming to Marvel Rivals. The launch of Season 3 will add the popular mutant Jean Grey to the title. As a ranged Duelist, she'll excel at dealing damage from afar. Meanwhile, Blade will be added to the hero shooter as another Duelist during its major mid-season update, which should arrive sometime in August. With the launch of Season 3, seasons will only last for two months, meaning a new character will be added to the title's ever-expanding roster roughly every four weeks. This also means players will see more frequent balance changes, which has excited many fans.

Marvel Rivals Season 3 Is Adding a Highly Requested Feature
Marvel Rivals surprises players by revealing that it will be adding a highly requested feature to NetEase Games' popular hero shooter during Season 3.
PostsIn a recent post on Twitter, NetEase Games revealed that numerous balance changes will be coming to the popular hero shooter with the launch of Season 3. A few of Marvel Rivals' Vanguards will be receiving some tweaks, which includes a whole new move being added to The Thing's ability kit. The new power, Battle Blitz, will allow The Thing to leap toward nearby enemies, triggering a 25% boost to damage reduction. The popular Vanguard's Stone Haymaker ability has also been buffed, as it will now knockdown flying enemies. Venom has also received a buff that increases the slow effect of his Cellular Corrosion ability from 15% to 25%.
Marvel Rivals Reveals Season 3 Balance Adjustments
Several of Marvel Rivals' Duelists will be receiving balance changes, which includes a nerf to the bonus health Mister Fantastic receives from entering his Inflated state. Iron Man's ultimate ability is also being nerfed, as the energy cost has been increased from 2,800 to 3,400. The damage from the first two hits of his Repulsor Blast ability has also been slightly reduced.
CloseSome of Marvel Rivals' Strategists will also be receiving some adjustments. For instance, Invisible Woman's Orb Projection ability will see its initial healing increased from 40 to 45 and damage increased from 20 to 25. However, it will see a slight reduction in both healing and damage upon its return. The balance changes also mean it will take Loki a little longer to charge up his ultimate ability, as the energy cost has been increased from 4,000 to 4,300. With so much content to enjoy and even more just around the corner, many fans are feeling optimistic about the future of Marvel Rivals.
Marvel Rivals Version 20250711 Balance Post
ADJUSTMENTS
VANGUARD
Emma Frost
Looks like the White Queen is trading a bit of offense for more glam! Her Damage and her Survivability in Diamond Form are taking a slight hit.
Reduce Telepathic Pulse Damage at 99 energy from 120/s to 110/s and from 150/s to 140/s at 100 energy. Reduce Diamond Form Damage Reduction from 30% to 25%. Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3700 to 3400.The Thing
We're not afraid to say it... IT'S CLOBBERIN' TIME! Now with smoother moves and more utility! Time for more pain with your brothers and sisters in arms!
New Ability Battle Blitz: The Thing leaps toward enemies, gaining 25% Damage Reduction. Leap targeting distance to enemies is 20m. Stone Haymaker New Effect: Knocks down hit flying enemies.Venom
Venom's got a stickier grip! His control after diving in is now slightly more terrifying.
Increase Cellular Corrosion enemy slow effect from 15% to 25%.DUELIST
Human Torch
Flame on… but mind the heat! Johnny's getting a Team-Up Anchor effect but a little less firepower to balance things out.
Reduce Fire Cluster Damage per projectile from 6 to 5.5. Reduce Supernova (Ultimate Ability) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s. Add Team-Up Anchor bonus 5% Damage boost.Iron Man
Tony's slightly powering down with reduced damage output and a longer wait for his Ultimate.
Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive. Increase energy cost of Invincible Pulse Cannon (Ultimate Ability) from 2800 to 3400.Mister Fantastic
The stretchy genius gets slightly less tanky in his Inflated state.
Reduce Inflated state Bonus Health from 400 to 350.Namor
The Sub-Mariner surges forward with smoother aim and slightly sharper tridents!
Increase Trident of Neptune Projectile Damage from 70 to 75 and Projectile Speed from 120m/s to 150m/s. Increase Wrath of the Seven Seas Projectile Speed from 120m/s to 150m/s.Scarlet Witch
Wanda's Ultimate just got a little more hex-tra!
Reduce max slow rate during Reality Erasure (Ultimate Ability) charge period from 35% to 25% and increase Damage from 750 to 850.Spider-Man
Web-warriors rejoice! Spidey loses his Team-Up Anchor bonus but gains a new Team-Up Ability and a bit more bite.
Increase 'Get Over Here!' kick Damage when pulled to enemies from 50 to 55. Increase Spider-Power midair Damage from 50 to 55. Increase Amazing Combo Damage from 55 to 60.The Punisher
Frank's turret is losing some sting, and his Ultimate is going to need more juice.
Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10. Increase the energy cost of Final Judgment (Ultimate Ability) from 3400 to 3700.Winter Soldier
Bucky's getting a little more dangerous from downtown.
Adjust Roterstern Damage Falloff maximum at 40m from 60% to 70%.Wolverine
Logan's control frequency is taking a slight hit as he now needs more time to sharpen those claws between leaps.
Increase Feral Leap strike duration from 4s to 5s and increase its cooldown from 12s to 15s.STRATEGIST
Invisible Woman
Sue's healing is a little more reliable, now that's fantastic!
Increase Orb Projection healing on launch from 40 to 45 and damage from 20 to 25. Reduce healing on return from 40 to 35 and damage from 20 to 15Loki
The God of Mischief needs slightly more energy for his Ultimate. Guess he's been up to too many tricks!
Increase the energy cost of God of Mischief (Ultimate Ability) from 4000 to 4300.Mantis
Mantis's healing touch grows, and her Ultimate is more potent, but its frequency is reduced.
Healing Flower New Effect: Heals allies by 2.5%/s. Reduce base healing from 20/s to 12.5/s. Increase energy cost of Soul Resurgence (Ultimate Ability) from 3700 to 4300. Increase Bonus Max Health from 100 to 150.Ultron
Ultron's going to have to update his software as his defenses are taking a slight hit, and he's a little less of a team player (which seems fine by him) in this patch.
Reduced Dynamic Flight acceleration effect time from 8s to 6s. Reduce Imperative: Firewall Bonus Health to self from 75 to 65 and to allies from 55 to 50.TEAM-UP ABILITIES
NEW
Ever-Burning Bond (Human Torch - Spider-Man)
With great friendship comes great firepower!As the Team-Up Anchor, Human Torch gains a 5% boost in damage output.
Spider-Man unlocks the new Inferno Blast ability through his team-up with Human Torch.Primal Flame (Phoenix - Wolverine)
Snikt! Now with a side of cosmic fire.As the Team-Up Anchor, Phoenix gains a 10% boost in damage output.
Wolverine gains the new Phoenix Warrior ability through his Team-Up with Phoenix.ADJUSTED OR REMOVED
ESU Alumnus (Spider-Man - Squirrel Girl)
Time for these two to graduate on to bigger and better things.The Team-Up Anchor effect for Spider-Man has been removed, along with the ESU Alumnus Team-Up Ability.
Squirrel Girl loses the Webbed Acorn ability previously gained from her Team-Up with Spider-Man.Stark Protocol (Iron Man - Ultron/Squirrel Girl)
Squirrel Girl joins this tech Team-Up!Squirrel Girl gains the new Squirrel Missile ability from her Team-Up with Iron Man.
Storming Ignition (Storm - Human Torch)
The fire is out and the storm has passed on this Team-Up. Storm loses the Burning Hurricane ability gained from her Team-Up with Human Torch. Human Torch loses the Omega Fire ability gained from his Team-Up with Storm.Symbiote Shenanigans (Venom - Jeff the Land Shark/Hela)
The Goddess of Death joins in on the shenanigans.Hela gains the Hel Tendrils ability through her Team-Up with Venom.
BALANCE CHANGES
Guardian Revival (Adam Warlock - Star-Lord/Mantis)
We're slightly reducing the usage coverage of this Team-Up as even the Guardians need to pace themselves.
Increase Leader's Soul and Nature's Soul ability cooldown from 120s to 135s.Symbiote Shenanigans (Venom - Jeff the Land Shark)
We're slightly increasing the power on Jeff's end of his Team-Up Ability. Maximum mayhem, now with extra bite!
Increase Guardian of the Deep maximum Bonus Health from 50 to 100 and max tendril link period from 3s to 5s.