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High Schools Need to Get Over It and Embrace Esports

GuillermoGames2025-07-032325

Do esports belong in high school? In a rapidly growing number of high schools, gamers are the new jocks. School districts are scrambling to approve esports clubs and competitive teams. Breathless articles—sometimes written by tech industry representatives—tout how popular esports has become among Gen Z, how esports drives STEM education, and how much money can be made from a career in esports.

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Jason Chung (@ChungSports) is a visiting clinical assistant professor at NYU’s Preston Robert Tisch Institute for Global Sport, where he spearheads study on the business of esports. An attorney by training, he writes about issues at the intersection of sports, technology, and health.

Embracing esports has also brought predictable consternation. For instance, opposition politicians in Canada have tried to score political points against the government by claiming that esports programs in high school may promote cyber-dependence. Others argue that they don’t know if esports should be considered a sport. As Illinois high school esports coach Amy Whitlock noted, “People do not view esports as a legitimate sport and say it’s not a productive activity.”

These reductive arguments are short-sighted and betray a fundamental misunderstanding of the potential risks and benefits of esports in schools. Esports is neither cure-all nor curse for engaging students. Like any activity, the devil is in the execution. How esports is implemented in schools by politicians and administrators will have an impact on whether our youth get the best version—one that is healthy, safe, and balanced.

Leveraging esports responsibly in schools depends on properly defining “esports.” Politicians, educators, and parents alike should recognize that esports isn’t just about video gaming. Esports is the recognition of video gaming as a source of competitive play within a structured group environment. Contrary to outdated stereotypes about video gamers being unhealthy, solitary, and slovenly young people, esports has largely become about bringing a healthy, social, and structured form of team play to the video games industry. Professional esports organizations like Gen.G are investing big money into upscale training facilities that allow for the necessary development of positive group dynamics in an environment complete with wellness professionals such as nutritionists, personal trainers, and physical therapists. By embracing esports, schools can capitalize upon its organic growth and draw students away from uninteractive, sedentary avenues of entertainment towards an activity that can instill common values and principles.

Among those values is that physical and mental activity and wellness is key to quality esports play. Just like any competitive pursuit, esports organizations have found that taking health and wellness seriously helps athletes be more competitive and lengthen their careers by mitigating against injuries and mental exhaustion. Increasingly, they are using the same strategies as traditional sports: gym training, preventive stretching and testing to prevent against repetitive injuries, limiting training hours to fight against mental fatigue, and focusing on proper diet and sleep.

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Casey

It's high time for traditional schools to break their conventional stigmas and embrace eSports as a legitimate form of athletic competition, fostering not just skills in video games but also interdisciplinary growth among students.

2025-07-10 01:40:26 reply
Marigold

Esports represents an exciting avenue for high schools to unlock hidden talents, foster teamwork and technology literacy among students while addressing the changing realities of modern competitiveness. It's time we move beyond traditional notions about education in sports.

2025-07-10 01:40:42 reply
Ella

It's time for high schools to move past their reservations and fully embrace esports as an integral part of the digital age, fostering innovation while promoting skill development among students.

2025-07-14 08:13:56 reply
Tate

Esports has become a mainstream phenomenon, offering high schools an unparalleled platform for student engagement and skill development; it's time they embrace this revolution to engage students in the 21st century.

2025-07-14 08:14:12 reply
Shiloh

High schools should move beyond their skepticism and embrace eSports, recognizing its potential to foster teamwork innovation while engaging students in modern competitions.

2025-07-14 08:14:26 reply

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