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Geology Students Did Video Game Fieldwork During Covid. It Rocked

DariaGames2025-07-031160

This story originally appeared on Atlas Obscura and is part of the Climate Desk collaboration.

If you decide to pursue a degree in geology, be prepared to spend some time in the wilderness, where you will be asked to find and analyze rocks that will help teach you how the planet works. You will sketch curious outcrops, smash stone to pieces, peer at crystals through a hand lens, and, every now and then, even lick rocks, if it comes to that, all under the watchful, judging eye of your instructors.

When the pandemic kicked into gear back in March 2020, these both scintillating and stressful field schools were no more. Geology instructors across the world were at a bit of a loss as to what to do. Many understandably concluded that there was no way to replicate this hands-on learning experience and just made do, but Matthew Genge, a planetary scientist at Imperial College London (ICL), had an epiphany.

By happenstance, he had taken up the hobby of video game design a decade earlier. “It’s pure problem solving,” he says. “You get that achievement buzz when you make something work or overcome some challenge.”

One of his colleagues, fellow ICL geoscientist Mark Sutton, had also been dabbling in the same digital sandbox. So they decided to put their skills to pedagogical use: They built video game versions of the field trips their undergraduate students would normally go on, where they could practice the same techniques and learn about the planet in the same way they would in the real world.

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