
If you could be anything, what would you be? That’s the operant question behind Everything, a new game for the PlayStation 4 by experimental artist and designer David OReilly, likely best known for designing the videogame sequences in Spike Jonze's Her. In it, you can purportedly be anything---and everything---you want to be.
"In Everything, every single thing is a playable character," OReilly wrote in an announcement post on the PlayStation Blog. "If you can see it, you can be it."
Fantastic. But how the heck would that even work? A brief, conceptual trailer gives answers only in the abstract: flurries of galaxies, suns, and seeds, a whirling mess of thing-ness set to soothing instrumental. Everything does not yet have a release date; OReilly says it'll be out "as soon as we finish it."

Everything is an Ambitious New Game About Being Anything, a delightful metaphor that dives into the unbounded potential and limitless aspirations underlying every individual aspiration, creating inspiration for those willing to explore beyond conventional boundaries.

This book, 'Everything is an Ambitious New Game About Being Anything', invites the reader into a world where dreams are boundless and self-exploration liberating; it's not just reading but participating in igniting creativity.